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Viewing file: Select action/file-type: 'use strict'; var helpers = require('./helpers.core'); /** * @namespace Chart.helpers.canvas */ var exports = module.exports = { /** * Clears the entire canvas associated to the given `chart`. * @param {Chart} chart - The chart for which to clear the canvas. */ clear: function(chart) { chart.ctx.clearRect(0, 0, chart.width, chart.height); }, /** * Creates a "path" for a rectangle with rounded corners at position (x, y) with a * given size (width, height) and the same `radius` for all corners. * @param {CanvasRenderingContext2D} ctx - The canvas 2D Context. * @param {Number} x - The x axis of the coordinate for the rectangle starting point. * @param {Number} y - The y axis of the coordinate for the rectangle starting point. * @param {Number} width - The rectangle's width. * @param {Number} height - The rectangle's height. * @param {Number} radius - The rounded amount (in pixels) for the four corners. * @todo handle `radius` as top-left, top-right, bottom-right, bottom-left array/object? */ roundedRect: function(ctx, x, y, width, height, radius) { if (radius) { var rx = Math.min(radius, width / 2); var ry = Math.min(radius, height / 2); ctx.moveTo(x + rx, y); ctx.lineTo(x + width - rx, y); ctx.quadraticCurveTo(x + width, y, x + width, y + ry); ctx.lineTo(x + width, y + height - ry); ctx.quadraticCurveTo(x + width, y + height, x + width - rx, y + height); ctx.lineTo(x + rx, y + height); ctx.quadraticCurveTo(x, y + height, x, y + height - ry); ctx.lineTo(x, y + ry); ctx.quadraticCurveTo(x, y, x + rx, y); } else { ctx.rect(x, y, width, height); } }, drawPoint: function(ctx, style, radius, x, y) { var type, edgeLength, xOffset, yOffset, height, size; if (style && typeof style === 'object') { type = style.toString(); if (type === '[object HTMLImageElement]' || type === '[object HTMLCanvasElement]') { ctx.drawImage(style, x - style.width / 2, y - style.height / 2, style.width, style.height); return; } } if (isNaN(radius) || radius <= 0) { return; } switch (style) { // Default includes circle default: ctx.beginPath(); ctx.arc(x, y, radius, 0, Math.PI * 2); ctx.closePath(); ctx.fill(); break; case 'triangle': ctx.beginPath(); edgeLength = 3 * radius / Math.sqrt(3); height = edgeLength * Math.sqrt(3) / 2; ctx.moveTo(x - edgeLength / 2, y + height / 3); ctx.lineTo(x + edgeLength / 2, y + height / 3); ctx.lineTo(x, y - 2 * height / 3); ctx.closePath(); ctx.fill(); break; case 'rect': size = 1 / Math.SQRT2 * radius; ctx.beginPath(); ctx.fillRect(x - size, y - size, 2 * size, 2 * size); ctx.strokeRect(x - size, y - size, 2 * size, 2 * size); break; case 'rectRounded': var offset = radius / Math.SQRT2; var leftX = x - offset; var topY = y - offset; var sideSize = Math.SQRT2 * radius; ctx.beginPath(); this.roundedRect(ctx, leftX, topY, sideSize, sideSize, radius / 2); ctx.closePath(); ctx.fill(); break; case 'rectRot': size = 1 / Math.SQRT2 * radius; ctx.beginPath(); ctx.moveTo(x - size, y); ctx.lineTo(x, y + size); ctx.lineTo(x + size, y); ctx.lineTo(x, y - size); ctx.closePath(); ctx.fill(); break; case 'cross': ctx.beginPath(); ctx.moveTo(x, y + radius); ctx.lineTo(x, y - radius); ctx.moveTo(x - radius, y); ctx.lineTo(x + radius, y); ctx.closePath(); break; case 'crossRot': ctx.beginPath(); xOffset = Math.cos(Math.PI / 4) * radius; yOffset = Math.sin(Math.PI / 4) * radius; ctx.moveTo(x - xOffset, y - yOffset); ctx.lineTo(x + xOffset, y + yOffset); ctx.moveTo(x - xOffset, y + yOffset); ctx.lineTo(x + xOffset, y - yOffset); ctx.closePath(); break; case 'star': ctx.beginPath(); ctx.moveTo(x, y + radius); ctx.lineTo(x, y - radius); ctx.moveTo(x - radius, y); ctx.lineTo(x + radius, y); xOffset = Math.cos(Math.PI / 4) * radius; yOffset = Math.sin(Math.PI / 4) * radius; ctx.moveTo(x - xOffset, y - yOffset); ctx.lineTo(x + xOffset, y + yOffset); ctx.moveTo(x - xOffset, y + yOffset); ctx.lineTo(x + xOffset, y - yOffset); ctx.closePath(); break; case 'line': ctx.beginPath(); ctx.moveTo(x - radius, y); ctx.lineTo(x + radius, y); ctx.closePath(); break; case 'dash': ctx.beginPath(); ctx.moveTo(x, y); ctx.lineTo(x + radius, y); ctx.closePath(); break; } ctx.stroke(); }, clipArea: function(ctx, area) { ctx.save(); ctx.beginPath(); ctx.rect(area.left, area.top, area.right - area.left, area.bottom - area.top); ctx.clip(); }, unclipArea: function(ctx) { ctx.restore(); }, lineTo: function(ctx, previous, target, flip) { if (target.steppedLine) { if ((target.steppedLine === 'after' && !flip) || (target.steppedLine !== 'after' && flip)) { ctx.lineTo(previous.x, target.y); } else { ctx.lineTo(target.x, previous.y); } ctx.lineTo(target.x, target.y); return; } if (!target.tension) { ctx.lineTo(target.x, target.y); return; } ctx.bezierCurveTo( flip ? previous.controlPointPreviousX : previous.controlPointNextX, flip ? previous.controlPointPreviousY : previous.controlPointNextY, flip ? target.controlPointNextX : target.controlPointPreviousX, flip ? target.controlPointNextY : target.controlPointPreviousY, target.x, target.y); } }; // DEPRECATIONS /** * Provided for backward compatibility, use Chart.helpers.canvas.clear instead. * @namespace Chart.helpers.clear * @deprecated since version 2.7.0 * @todo remove at version 3 * @private */ helpers.clear = exports.clear; /** * Provided for backward compatibility, use Chart.helpers.canvas.roundedRect instead. * @namespace Chart.helpers.drawRoundedRectangle * @deprecated since version 2.7.0 * @todo remove at version 3 * @private */ helpers.drawRoundedRectangle = function(ctx) { ctx.beginPath(); exports.roundedRect.apply(exports, arguments); ctx.closePath(); }; |
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